audio
{
  horn
  {
    sample=horn.wav
  }
  shiftout
  {
    ;sample=shiftout.wav
  }
  shiftin
  {
    ;sample=shiftin.wav
  }
  accelerate_out
  {
    smp0~audio.acc_all
    {
      sample=idle.wav
      volume=1
      min=300
      max=1400
      attack=50
      decay=1300
      natural=1100
    }
    smp1~audio.acc_all
    {
      sample=ajv8_2000.wav
      min=1000
      max=7000
      natural=4000
      attack=1000
      decay=1000
      volume=0.65
}
    smp2~audio.acc_all
    {
      sample=7000x.wav
      min=1500
      max=8000
      natural=4100
      attack=1000
      decay=1000
      volume=1
}
smp3~audio.acc_all
    { 
      sample=engine2.wav 
      volume=0.09
      min=5000
      max=10000
      natural=1900 
      attack=4000
      attack=4000
}
     }  
  decelerate_out
  {
    smp0~audio.acc_all
    {
      sample=idle.wav
      volume=0.3
      min=300
      max=1400
      attack=50
      decay=1400
      natural=1100
    }
    smp1~audio.acc_all
    {
      sample=ajv8_2000.wav
      min=1000
      max=7000
      natural=4000
      attack=1000
      decay=1000
      volume=0.45
}
    smp2~audio.acc_all
    {
      sample=7000decc.wav
      min=1000
      max=7000
      natural=5500
      attack=1000
      decay=1000
      volume=0.5
}
smp3~audio.acc_all
    { 
      sample=engine2.wav 
      volume=0.09
      min=5000
      max=10000
      natural=1900 
      attack=4000
      attack=4000
}
}       
  accelerate_in
  {
    smp0~audio.acc_all
    {
      sample=idle.wav
      volume=1
      min=300
      max=1400
      attack=50
      decay=1100
      natural=1100
    }
    smp1~audio.acc_all
    {
      sample=ajv8_2000.wav
      min=1000
      max=7000
      natural=4000
      attack=1000
      decay=1000
      volume=0.45
}
    smp2~audio.acc_all
    {
      sample=7000.wav
      min=1000
      max=7700
      natural=4300
      attack=1000
      decay=1000
      volume=0.5
}
smp3~audio.acc_all
    { 
      sample=engine2.wav 
      volume=0.09
      min=5000
      max=10000
      natural=1900 
      attack=4000
      attack=4000
}
  }  
  decelerate_in
  {
    smp0~audio.acc_all
    {
      sample=idle.wav
      volume=0.45
      min=300
      max=1400
      attack=50
      decay=1100
      natural=1100
    }
    smp1~audio.acc_all
    {
      sample=ajv8_2000.wav
      min=1000
      max=7000
      natural=4000
      attack=1000
      decay=1000
      volume=0.45
}
    smp2~audio.acc_all
    {
      sample=7000decc.wav
      min=1000
      max=7000
      natural=3500
      attack=1000
      decay=1000
      volume=0.5
}
smp3~audio.acc_all
    { 
      sample=engine2.wav 
      volume=0.09
      min=5000
      max=10000
      natural=1900 
      attack=4000
      attack=4000
}
  }  
  gearwhine
  {
    smp0~audio.acc_all
    {
      sample=tw-extonhigh.wav
      volume=0
      min=1
      max=2
      decay=1700
      natural=150
    }
  }
  wind
  {
    smp0~audio.acc_all
    {
      sample=wiater.wav
      volume=2
      min=5
      max=150
      attack=10
      natural=20
    }
  }
 skid
  {
    volume=1
    smp0
    {
      volume=0.4
      sample=skid.wav
      min=0.4
      max=1
      attack=0.35
      decay=1.0
    }
    smp1
    {
      volume=1
      sample=skid.wav
      min=0.9
      max=20
      attack=.7
      decay=0
    }
  }
}